Wargame European Escalation Maps

Wargame: European Escalation
Developer(s)Eugen Systems
Publisher(s)Focus Home Interactive
EngineIRISZOOM V?
Platform(s)Microsoft Windows, Mac OS X, Linux, Cloud (OnLive)
ReleaseFebruary 23, 2012
Genre(s)Real-time tactics
Mode(s)Single player, Multiplayer

Wargame: European Escalation is a real-time tactics video game developed by Eugen Systems and published by Focus Home Interactive, released on February 23, 2012.It is set in Europe during the Cold War, most specifically in the years 1975–85 with alternate history scenarios portraying open war between NATO and the Warsaw Pact. European Escalation does not have a campaign like the other two wargames. Instead of a map where you send groups to certain areas, EE has a multiple sets of missions that you execute with an army that you create over the course of each set of missions. Wargame: European Escalation Game Guide. Free iOS App iPhone & iPpad. Download Game Guide PDF, ePUB & iBooks. Secrets, game tips, maps & strategies for top games. 3 of the 4 legit cheaters decide to test out the new free downloadable content for Wargame European Escalation. Alex, Victor, and Pierce are working as a team against a bot that has a few to many. Wargame: European Escalation is powered by the second generation of the performing IRISZOOM™ Engine. This powerful and high-performance engine allows the game to deliver spectacular clashes rendered in incredible detail. The IRISZOOM is able to render millions of objects on maps as large as dozens of square miles.

Wargame: European Escalation is a real-time tacticsvideo game developed by Eugen Systems and published by Focus Home Interactive, released on February 23, 2012. It is set in Europe during the Cold War, most specifically in the years 1975–85 with alternate history scenarios portraying open war between NATO and the Warsaw Pact.

Gameplay[edit]

Wargame's playable factions are the Warsaw Pact, which is subdivided into the Soviet Union, Communist Poland, East Germany, and Czechoslovakia; and NATO, which is subdivided into the United States of America, United Kingdom, France, and West Germany. Players can choose various units from the four subfactions of the side they are playing on, unlocking new units or improved variants as they progress. In all, there are 361 historical units recreated in Wargame.

Each country has its own arsenal of units, reflecting their military doctrine.

Solo Mode[edit]

Solo mode is divided into four individual campaigns called 'Operations', two for each faction. Each are unrelated and chronicle scenarios based on actual events that came close to triggering open war between the two NATO and Warsaw Pact forces.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic81/100[1]
Review score
PublicationScore
GameSpot8.5/10

Wargame: European Escalation, has received generally positive reviews upon release, with a Metacritic score of 81/100.[1]

Wargame European Escalation Music

Sequels[edit]

On August 10, 2012, a sequel, Wargame: AirLand Battle, was announced with a release scheduled in the spring of 2013. Like its predecessor, it is set in the Cold War period of 1975–85 but focus the NATO–Warsaw Pact war in Northern Europe, notably in Scandinavia, along with the addition of the player's own air force.[2]

Wargame: Red Dragon was announced in 2013 and released in April 2014. Set in the Asian theater of war, it includes units from the 1990s and introduces naval forces.

See also[edit]

References[edit]

  1. ^ ab'Wargame: European Escalation for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2020-11-02.
  2. ^'Wargame: AirLand Battle unveiled in its first in-game teaser!'. Wargame-EE.com. August 8, 2012. Retrieved 2012-11-30.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Wargame:_European_Escalation&oldid=986664485'
Finally, Crimean Escalation gets it's first release! The Alpha version is out, which yet does not include all planned features, but this is mainly a gameplay test version. Of course, it is not fully balanced or even fully tested yet, some bugs might occur, some are already known (like not all weapons on planes being animated). Please report everything you notice, and also every idea you have to improve the mod. On content, this version includes Russia and the US, but I have not touched naval yet. Once again, I do not own the rights to the media files used in this mod, and I am not resposible for any damage it causes to your computer. I however hope you enjoy Crimean Escalation, so have fun!
IMPORTANT: Almost forgot that. Before you play Crimean Escalation, delete all decks containing Israeli or Yugo/Finish Units and set your game to English, if you haven't already.
Here is the download link
Story Trailer:
General:
- new deck system, introducing more slots for mixed decks, taking elements of both RD's and ALB's decks systems
- new nations and coalitions: For BLUEFOR, planned factions are the US, Eurocorps (Germany+UK) and UKRPOLBAT (Ukraine+Poland) and for REDFOR Russia and CIS (Belarus, Kazakhstan and Azerbaijan)
- smoke grenades on AFVs, used by pressing B and placing smoke near the vehicle
- air-liftable vehicles, many light vehicles can be spawned in heavy helos, even transports can be air-lifted, but not spawned in helos
- ripple-firing for advaned ATGMs and SAMs
- numbers of cards available per deck mostly increased (Basic MBTs for example, like the baseline M1A2 or the T-90, now get 5 cards)
- some helos and planes get more than 3 weapons, guns as hidden stats
- new unit cards for all units
- reskins made by me or other modders (for example poks infantry skins and aircrafts skins by FregFlogger, Vasto and Darkmil)
LOG:
- FOB supply increased in order to make all the new, supply-hungry equipment usable
INF:
- All shock infantry set to 10 men, all specialzed teams set to 5 men
- New unit type 'Internal Troops' for former Eastern Block/Soviet Nations, anti-infantry shock units
- New unit type 'Mortar Teams', infantry units with light mortars
- Individual stats for every infantry weapon
REC:
- 'Scout Vehicles' like the BRDM-2 or the M3 Bradley, that have optics and are available as transports to recon units
- Naval utility helicopters as recon helos for marine decks
- All special forces moved to the recon tab
SUP:
- Guided arty shells for high-end howitzers and mortars, that allow taking down single targets with highly accurate shots, but have long aiming times and high supply costs. You can activate them by turning off the main weapon of the unit
- Ballistic missiles for all countries that have them
- Heavy SAMs for all countries that have them
TNK:
- APS simulated by ECM
- New unit type 'Urban Warfare Tank' (for example M1A2 TUSK) with good optics, improved side and rear armor and high-HE canister shells with lower range
VHC:
- IFVs available to ATGM/MANPADS/Flame infantry
HEL:
- ECM for helos
- All dedicated gunships/ATGM helicopters moved to helo tab, radar-equiped helos still have xal optics
- increased optics for advanced gunships and utility helicopters
AIR:
- Some Cluster Bombs turned into HE weapons, as only few nations still operate them
- Stealth aircraft and multiroles more common
- UAVs that can spot ground targets
Ideas for future development:
- Land-, air- and seaborne cruise missiles and cruise missile defences
- Naval overhaul
- Option for NATO localization (NATO Codenames for Russian equipment)
- Jammers on SEAD aircraft
- Modified campaigns
- Sandbox Plugin
- Map Reskins
- Any other ideas are welcome!

Here is a picture of what a Russian Deck could look like.
Special thanks to:
Eugen Systems
pok
The W:AB Noob
Mikeboy
Darkmil
Vasto
enhoka

Wargame European Escalation Maps Timeline


CrazyRus29
Butterless Toast
FregFlogger
and others from the wargame modding community for helping, advising, making tools like the modding suite or the mod installer and skins. Without you, this project would have been impossible.

Wargame European Escalation Mods


Wargame European Escalation Review

Wargame european escalation music

Wargame European Escalation Maps Download

NOTE: As the Crimea crisis is a banned topic on these forums, please leave politics out of here. I'd advise moderation staff to instantly delete any political discussion here.
Thanks for reading,
Jonas

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